Houdini Configuration

Analyze houdini scene and save the output as task.json, asset.json,upload.json and tips.json.

1.task.json

File to save the analysis result of the scene, including scene name, cg software version, render settings, etc.

task.json

{
    "scene_info_render": {
        "rop_node": [
            {
                "node": "/out/mantra1", 
                "frames": "1-10[1]", 
                "option": "-1", 
                "render": "1",
                "height": "720",
				"width": "1280"
            }
        ], 
        "geo_node": [],
        "distributedsim_node": [
			{
				"node": "/out/distributedsim",
				"output_driver": "/obj/distribute_flattank/save_slices",
				"render": "0",
				"simControlName": "/obj/flattank_sim/DISTRIBUTE_flattank_CONTROLS",
				"output_file": "/geo/flip_test_slice4.flattank.0.1.bgeo.sc",
				"num_slices": "4",
				"option": "1",
				"frames": "1-240[1]",
				"sliceType": "particle"
			}
        ]
    }, 
    "task_info": {
        "enable_layered":"1", 
        "cg_id": "2004", 
        "ram": "64", 
        "os_name": "1", 
        "render_layer_type": "0", 
        "is_distribute_render": "1", 
        "input_cg_file": "D:/gitlab/renderSDK/scenes/houdini_test/sphere.hip", 
        "job_stop_time": "28800", 
        "user_id": "10000031", 
        "pre_frames": "000", 
        "platform": "2", 
        "is_picture": "0", 
        "project_id": "3316", 
        "channel": "4", 
        "tiles_type": "block", 
        "tiles": "1", 
        "project_name": "dasdd", 
        "distribute_render_node": "3", 
        "frames_per_task": "1", 
        "stop_after_test": "2", 
        "input_project_path": "", 
        "task_id": "440149", 
        "task_stop_time": "86400", 
        "time_out": "12",
        "graphics_cards_num": "2"
    },  
    "software_config": {
        "cg_version": "16.5.268", 
        "cg_name": "Houdini", 
        "plugins": {}
    }
}

task.json Parametric Interpretation

parameter type description example
software_config object Y environment(cg software, version and plugins, etc.) refer to software_config
task_info object Y render settings(priority frames, render range, etc.) refer to task_info
scene_info_render object Y analysis result(render node, output, etc.) refer to scene_info_render

software_config

parameter type description example
cg_name string software "Houdini"
cg_version string software version "16.5.268"
plugins object plugin{name, version} {}

task_info

parameter type Is it necessary description default example
graphics_cards_num string Y 1: open single card rendering 2: open dual card rendering "2" "2"
enable_layered string Y render layer mode,"0":off, "1":on "0" "1"
cg_id string Y software id."2004": Houdini "2013"
ram string Y ram: 64 / 128 "64" "64"
os_name string Y Rendering machine operating system: "0":Linux; "1": Windows "1" "1"
render_layer_type string N render layer mode(only support maya): "0":renderlayer方式 "1":rendersetup方式 "0" "0"
is_distribute_render string N distributed render mode,"0":off, "1":on "0" "0"
input_cg_file string Y input file path "E:/copy/DHGB_sc05_zhuta_610-1570_v0102.project"
input_project_path string Y project path, could be empty " "
job_stop_time string Y Set the frame timeout time, will only affect the current frame, unit seconds "259200" "28800"
user_id string Y user id
pre_frames string Y Priority rendering (priority frames are not recommended to customize multiple individual frames) "000" "000: 1,3-4 [1]" means: Priority rendering first frame: No Priority rendering middle frame: No Priority rendering last frame: No Priority rendering custom frame: 1,3-4 [1]
platform string Y submit platform : "2": "www2", "3": "www3", "6": "www4", "21": "gpu", "2"
is_picture string Y "0: Effect Chart "1": Animation Chart "0" "0"
project_id string Y project id " " "200953"
project_name string Y project name " 0" "Project1"
channel string Y 1:Web local analysis (animation deduction); 2:web cloud analysis; 3:Rendering plugin submission; 4:API/SDK submission; 8:Animation plugin submission "4" "4"
tiles_type string Y "block, strip" "block" "block"
tiles string Y tile number, 1 for single node, greater than 1 for tiles rendering(multi-nodes) "1" "1"
distribute_render_node string N nodes number for distributed rendering "3" "3"
frames_per_task string Y frames per task "1" "1"
stop_after_test string Y "1":pause after priority render, "2":continue after priority render (default "2") "2" "2"
task_id string Y task id
task_stop_time string Y Large task timeout stops in unit seconds, "0" means unlimited "0" "86400"
time_out string Y Overtime reminder time, unit: sec "43200" "43200"
Note:The distributed rendering machine (distribute_render_node) will only take effect if the distributed storage parameter (distribute_render_node) is set to on.

scene_info_render

parameter type description example
rop_node object Render node
geo_node object Solve node
distributedsim_node object Distributed node

scene_info_render.rop_node和geo_node

parameter type Is it necessary description example
node string Y Node full path name "/out/mantra1"
frames string Y Frame number range "1-10[1]"
option string Y Task type:
-1: rendering;
0: general solution;
1: distributed solution;
"-1"
render string Y Whether to activate rendering:
1: Render (solve) the node;
0: The node does not participate in rendering (solve)
"1"
height string N Camera height “720”
width string N Camera width “1280”

scene_info_render.distributedsim_node对象解析

parameter type Is it necessary description example
node string Y Node full path name "/out/distributedsim"
output_driver string N Solve node path "/obj/distribute_flattank/save_slices"
render string Y Whether to activate rendering:
1: Render (solve) the node;
0: The node does not participate in rendering (solve)
"0"
simControlName string N Solve node name "/obj/flattank_sim/DISTRIBUTE_flattank_CONTROLS"
output_file string N Output file "/geo/flip_test_slice4.flattank.0.1.bgeo.sc"
num_slices string N Block calculation of the total number of blocks (the total cannot exceed 16) "4"
option string Y Task type:
-1: rendering;
0: general solution;
1: distributed solution;
"1"
frames string Y Solve Frame Range "1-240[1]"
sliceType string N Slice type "particle"

2.upload.json

File to save asset info

upload.json example

{
  "asset": [
    {
      "local": "D:/gitlab/renderSDK/scenes/houdini_test/sphere.hip", 
      "server": "/D/gitlab/renderSDK/scenes/houdini_test/sphere.hip"
    }
  ]
}

upload.json

parameter type description example
asset object Asset path information to be uploaded refer to asset

asset

parameter type description example
local string local path of asset "D:/gitlab/renderSDK/scenes/houdini_test/sphere.hip"
server string Relative path on the server side, generally consistent with local "/D/gitlab/renderSDK/scenes/houdini_test/sphere.hip"

3.tips.json

File to save errors, warnings
{
    "50001":[
        "Nodes: /obj/flattank_fluid/compressed_cache/file_mode  File name: $HIP/geo/$HIPNAME.$OS.$F.bgeo.sc  miss file: /geo/flip_test_slice4.compressed_cache.1.bgeo.sc "
    ]
}